dropdown menu

Back To Home

Wednesday, November 27, 2019

python-zoom in zoom out image

Zoom in zoom out image for python.
Click on the image to zoom in.
Click on button to zoom out.

Python code:
# -*- coding: utf-8 -*-
# Advanced zoom for images of various types from small to huge up to several GB
import math
import warnings
import tkinter as tk
from tkinter import *
import os
from tkinter import ttk
from PIL import Image, ImageTk

class AutoScrollbar(ttk.Scrollbar):
    """ A scrollbar that hides itself if it's not needed. Works only for grid geometry manager """
    def set(self, lo, hi):
        if float(lo) <= 0.0 and float(hi) >= 1.0:
            self.grid_remove()
        else:
            self.grid()
            ttk.Scrollbar.set(self, lo, hi)

    def pack(self, **kw):
        raise tk.TclError('Cannot use pack with the widget ' + self.__class__.__name__)

    def place(self, **kw):
        raise tk.TclError('Cannot use place with the widget ' + self.__class__.__name__)

class CanvasImage:
    """ Display and zoom image """
 
 
    def __init__(self, placeholder, path):
        """ Initialize the ImageFrame """
        #a=open("x1.txt","r")
        #data=a.readlines()
        self.imscale=1.0
        #self.imscale = 1+(1*int(data[0])/100)  # scale for the canvas image zoom, public for outer classes
        self.__delta = 1.3 # zoom magnitude
        self.__filter = Image.ANTIALIAS  # could be: NEAREST, BILINEAR, BICUBIC and ANTIALIAS
        self.__previous_state = 0  # previous state of the keyboard
        self.path = path  # path to the image, should be public for outer classes
        # Create ImageFrame in placeholder widget
        self.__imframe = ttk.Frame(placeholder)  # placeholder of the ImageFrame object
        # Vertical and horizontal scrollbars for canvas
        hbar = AutoScrollbar(self.__imframe, orient='horizontal')
        vbar = AutoScrollbar(self.__imframe, orient='vertical')

        hbar.grid(row=1, column=0, sticky='we')
        vbar.grid(row=0, column=1, sticky='ns')
        # Create canvas and bind it with scrollbars. Public for outer classes
        self.canvas = tk.Canvas(self.__imframe, highlightthickness=0,
                                xscrollcommand=hbar.set, yscrollcommand=vbar.set)
        self.canvas.grid(row=0,column=0,sticky='nswe',columnspan=2)
        self.canvas.update()  # wait till canvas is created
           
        #e=tk.Button(self.__imframe,text="Zoom in",command=self.Zoom,height=3,width=10)
        #e.grid(row=2, column=0)
        f=tk.Button(self.__imframe,text="Zoom out",command=self.Zoom2,height=3,width=10)
        f.grid(row=2, column=0)
     
        f=tk.Label(self.__imframe,text="Tounch to zoom in",fg="blue",font=26)
        f.grid(row=3, column=0)
     
     
     
     
     
        hbar.configure(command=self.__scroll_x)  # bind scrollbars to the canvas
        vbar.configure(command=self.__scroll_y)
        # Bind events to the Canvas
     
     
        self.canvas.bind('<Configure>', lambda event: self.__show_image())  # canvas is resized
        self.canvas.bind('<ButtonPress-1>', self.__move_from)  # remember canvas position
        self.canvas.bind('<B1-Motion>',     self.__move_to)  # move canvas to the new position
        self.canvas.bind('<MouseWheel>', self.__wheel)  # zoom for Windows and MacOS, but not Linux
        self.canvas.bind('<Button-5>',   self.__wheel)  # zoom for Linux, wheel scroll down
        self.canvas.bind('<Button-4>',   self.__wheel)  # zoom for Linux, wheel scroll up
     
        self.canvas.bind('<Button-1>',   self.Zoom)  # zoom for Linux, wheel scroll up
     
        # Handle keystrokes in idle mode, because program slows down on a weak computers,
        # when too many key stroke events in the same time
        self.canvas.bind('<Key>', lambda event: self.canvas.after_idle(self.__keystroke, event))
        # Decide if this image huge or not
        self.__huge = False  # huge or not
        self.__huge_size = 14000  # define size of the huge image
        self.__band_width = 1024  # width of the tile band
        Image.MAX_IMAGE_PIXELS = 1000000000  # suppress DecompressionBombError for the big image
        with warnings.catch_warnings():  # suppress DecompressionBombWarning
            warnings.simplefilter('ignore')
            self.__image = Image.open(self.path)  # open image, but down't load it
        self.imwidth, self.imheight = self.__image.size  # public for outer classes
        if self.imwidth * self.imheight > self.__huge_size * self.__huge_size and \
           self.__image.tile[0][0] == 'raw':  # only raw images could be tiled
            self.__huge = True  # image is huge
            self.__offset = self.__image.tile[0][2]  # initial tile offset
            self.__tile = [self.__image.tile[0][0],  # it have to be 'raw'
                           [0, 0, self.imwidth, 0],  # tile extent (a rectangle)
                           self.__offset,
                           self.__image.tile[0][3]]  # list of arguments to the decoder
        self.__min_side = min(self.imwidth, self.imheight)  # get the smaller image side
        # Create image pyramid
        self.__pyramid = [self.smaller()] if self.__huge else [Image.open(self.path)]
        # Set ratio coefficient for image pyramid
        self.__ratio = max(self.imwidth, self.imheight) / self.__huge_size if self.__huge else 1.0
        self.__curr_img = 0  # current image from the pyramid
        self.__scale = self.imscale * self.__ratio  # image pyramide scale
        self.__reduction = 2  # reduction degree of image pyramid
        w, h = self.__pyramid[-1].size
        while w > 512 and h > 512:  # top pyramid image is around 512 pixels in size
            w /= self.__reduction  # divide on reduction degree
            h /= self.__reduction  # divide on reduction degree
            self.__pyramid.append(self.__pyramid[-1].resize((int(w), int(h)), self.__filter))
        # Put image into container rectangle and use it to set proper coordinates to the image
        self.container = self.canvas.create_rectangle((0, 0, self.imwidth, self.imheight), width=0)
        self.__show_image()  # show image on the canvas
        self.canvas.focus_set()  # set focus on the canvas
     
 
    def smaller(self):
        """ Resize image proportionally and return smaller image """
        w1, h1 = float(self.imwidth), float(self.imheight)
        w2, h2 = float(self.__huge_size), float(self.__huge_size)
        aspect_ratio1 = w1 / h1
        aspect_ratio2 = w2 / h2  # it equals to 1.0
        if aspect_ratio1 == aspect_ratio2:
            image = Image.new('RGB', (int(w2), int(h2)))
            k = h2 / h1  # compression ratio
            w = int(w2)  # band length
        elif aspect_ratio1 > aspect_ratio2:
            image = Image.new('RGB', (int(w2), int(w2 / aspect_ratio1)))
            k = h2 / w1  # compression ratio
            w = int(w2)  # band length
        else:  # aspect_ratio1 < aspect_ration2
            image = Image.new('RGB', (int(h2 * aspect_ratio1), int(h2)))
            k = h2 / h1  # compression ratio
            w = int(h2 * aspect_ratio1)  # band length
        i, j, n = 0, 1, round(0.5 + self.imheight / self.__band_width)
        while i < self.imheight:
            print('\rOpening image: {j} from {n}'.format(j=j, n=n), end='')
            band = min(self.__band_width, self.imheight - i)  # width of the tile band
            self.__tile[1][3] = band  # set band width
            self.__tile[2] = self.__offset + self.imwidth * i * 3  # tile offset (3 bytes per pixel)
            self.__image.close()
            self.__image = Image.open(self.path)  # reopen / reset image
            self.__image.size = (self.imwidth, band)  # set size of the tile band
            self.__image.tile = [self.__tile]  # set tile
            cropped = self.__image.crop((0, 0, self.imwidth, band))  # crop tile band
            image.paste(cropped.resize((w, int(band * k)+1), self.__filter), (0, int(i * k)))
            i += band
            j += 1
        print('\r' + 30*' ' + '\r', end='')  # hide printed string
        return image

    def redraw_figures(self):
        """ Dummy function to redraw figures in the children classes """
        pass

    def grid(self, **kw):
        """ Put CanvasImage widget on the parent widget """
        self.__imframe.grid(**kw)  # place CanvasImage widget on the grid
        self.__imframe.grid(sticky='nswe')  # make frame container sticky
        self.__imframe.rowconfigure(0, weight=1)  # make canvas expandable
        self.__imframe.columnconfigure(0, weight=1)
     
    def pack(self, **kw):
        """ Exception: cannot use pack with this widget """
        raise Exception('Cannot use pack with the widget ' + self.__class__.__name__)

    def place(self, **kw):
        """ Exception: cannot use place with this widget """
        raise Exception('Cannot use place with the widget ' + self.__class__.__name__)

    # noinspection PyUnusedLocal
    def __scroll_x(self, *args, **kwargs):
        """ Scroll canvas horizontally and redraw the image """
        self.canvas.xview(*args)  # scroll horizontally
        self.__show_image()  # redraw the image

    # noinspection PyUnusedLocal
    def __scroll_y(self, *args, **kwargs):
        """ Scroll canvas vertically and redraw the image """
        self.canvas.yview(*args)  # scroll vertically
        self.__show_image()  # redraw the image

    def __show_image(self):
        """ Show image on the Canvas. Implements correct image zoom almost like in Google Maps """
        box_image = self.canvas.coords(self.container)  # get image area
        box_canvas = (self.canvas.canvasx(0),  # get visible area of the canvas
                      self.canvas.canvasy(0),
                      self.canvas.canvasx(self.canvas.winfo_width()),
                      self.canvas.canvasy(self.canvas.winfo_height()))
        box_img_int = tuple(map(int, box_image))  # convert to integer or it will not work properly
        # Get scroll region box
        box_scroll = [min(box_img_int[0], box_canvas[0]), min(box_img_int[1], box_canvas[1]),
                      max(box_img_int[2], box_canvas[2]), max(box_img_int[3], box_canvas[3])]
        # Horizontal part of the image is in the visible area
        if  box_scroll[0] == box_canvas[0] and box_scroll[2] == box_canvas[2]:
            box_scroll[0]  = box_img_int[0]
            box_scroll[2]  = box_img_int[2]
        # Vertical part of the image is in the visible area
        if  box_scroll[1] == box_canvas[1] and box_scroll[3] == box_canvas[3]:
            box_scroll[1]  = box_img_int[1]
            box_scroll[3]  = box_img_int[3]
        # Convert scroll region to tuple and to integer
        self.canvas.configure(scrollregion=tuple(map(int, box_scroll)))  # set scroll region
        x1 = max(box_canvas[0] - box_image[0], 0)  # get coordinates (x1,y1,x2,y2) of the image tile
        y1 = max(box_canvas[1] - box_image[1], 0)
        x2 = min(box_canvas[2], box_image[2]) - box_image[0]
        y2 = min(box_canvas[3], box_image[3]) - box_image[1]
        if int(x2 - x1) > 0 and int(y2 - y1) > 0:  # show image if it in the visible area
            if self.__huge and self.__curr_img < 0:  # show huge image
                h = int((y2 - y1) / self.imscale)  # height of the tile band
                self.__tile[1][3] = h  # set the tile band height
                self.__tile[2] = self.__offset + self.imwidth * int(y1 / self.imscale) * 3
                self.__image.close()
                self.__image = Image.open(self.path)  # reopen / reset image
                self.__image.size = (self.imwidth, h)  # set size of the tile band
                self.__image.tile = [self.__tile]
                image = self.__image.crop((int(x1 / self.imscale), 0, int(x2 / self.imscale), h))
            else:  # show normal image
                image = self.__pyramid[max(0, self.__curr_img)].crop(  # crop current img from pyramid
                                    (int(x1 / self.__scale), int(y1 / self.__scale),
                                     int(x2 / self.__scale), int(y2 / self.__scale)))
            #
            imagetk = ImageTk.PhotoImage(image.resize((int(x2 - x1), int(y2 - y1)), self.__filter))
            imageid = self.canvas.create_image(max(box_canvas[0], box_img_int[0]),
                                               max(box_canvas[1], box_img_int[1]),
                                               anchor='nw', image=imagetk)
            self.canvas.lower(imageid)  # set image into background
            self.canvas.imagetk = imagetk  # keep an extra reference to prevent garbage-collection
         


    def __move_from(self, event):
        """ Remember previous coordinates for scrolling with the mouse """
        self.canvas.scan_mark(event.x, event.y)

    def __move_to(self, event):
        """ Drag (move) canvas to the new position """
        self.canvas.scan_dragto(event.x, event.y, gain=1)
        self.__show_image()  # zoom tile and show it on the canvas

    def outside(self, x, y):
        """ Checks if the point (x,y) is outside the image area """
        bbox = self.canvas.coords(self.container)  # get image area
        if bbox[0] < x < bbox[2] and bbox[1] < y < bbox[3]:
            return False  # point (x,y) is inside the image area
        else:
            return True  # point (x,y) is outside the image area

    def __wheel(self, event):
        """ Zoom with mouse wheel """
        x = self.canvas.canvasx(event.x)  # get coordinates of the event on the canvas
        y = self.canvas.canvasy(event.y)
        if self.outside(x, y): return  # zoom only inside image area
        scale = 1.0
        # Respond to Linux (event.num) or Windows (event.delta) wheel event
        if event.num == 5 or event.delta == -120:  # scroll down, smaller
            if round(self.__min_side * self.imscale) < 30: return  # image is less than 30 pixels
            self.imscale /= self.__delta
            scale        /= self.__delta
        if event.num == 4 or event.delta == 120:  # scroll up, bigger
            i = min(self.canvas.winfo_width(), self.canvas.winfo_height()) >> 1
            if i < self.imscale: return  # 1 pixel is bigger than the visible area
            self.imscale *= self.__delta
            scale        *= self.__delta
        # Take appropriate image from the pyramid
        k = self.imscale * self.__ratio  # temporary coefficient
        self.__curr_img = min((-1) * int(math.log(k, self.__reduction)), len(self.__pyramid) - 1)
        self.__scale = k * math.pow(self.__reduction, max(0, self.__curr_img))
        #
        self.canvas.scale('all', x, y, scale, scale)  # rescale all objects
        # Redraw some figures before showing image on the screen
        self.redraw_figures()  # method for child classes
        self.__show_image()
     
    def Zoom(self,event):
        #print("hll")
     
     
     
        """ Zoom with mouse wheel """     
        x = self.canvas.canvasx(event.x)  # get coordinates of the event on the canvas
        y = self.canvas.canvasy(event.y)
        #x = 10
        #y = 10
        if self.outside(x, y): return  # zoom only inside image area
        scale = 1.0
        # Respond to Linux (event.num) or Windows (event.delta) wheel event
        #if event.num == 5 or event.delta == -120:  # scroll down, smaller
        #    if round(self.__min_side * self.imscale) < 30: return  # image is less than 30 pixels
       #     self.imscale /= self.__delta
       #     scale        /= self.__delta
       # if event.num == 4 or event.delta == 120:  # scroll up, bigger
        i = min(self.canvas.winfo_width(), self.canvas.winfo_height()) >> 6
        if i < self.imscale: return  # 1 pixel is bigger than the visible area
     
   
        self.imscale *= self.__delta
        scale        *= self.__delta
        print(self.imscale )
        f=open("x1.txt","w+")
        f.writelines(str(self.imscale))
        f.close()
     
        #if(self.imscale >=12):
          #self.canvas.unbind('<Button-1>')
         
        #elif(self.imscale <12):
          #self.canvas.bind('<Button-1>',self.Zoom)
     
       
     
        # Take appropriate image from the pyramid
        k = self.imscale * self.__ratio  # temporary coefficient
 
        self.__curr_img = min((-1) * int(math.log(k, self.__reduction)), len(self.__pyramid) - 1)
        self.__scale = k * math.pow(self.__reduction, max(0, self.__curr_img))
     
        #

        self.canvas.scale('all', x, y, scale, scale)  # rescale all objects
        # Redraw some figures before showing image on the screen
        self.redraw_figures()  # method for child classes
     
        self.__show_image()
     
     
    def Zoom2(self):

        """ Zoom with mouse wheel """
        #x = self.canvas.canvasx(event.x)  # get coordinates of the event on the canvas
        #y = self.canvas.canvasy(event.y)
        x = 528
        y = 292
        if self.outside(x, y): return  # zoom only inside image area
        scale = 1.0
        # Respond to Linux (event.num) or Windows (event.delta) wheel event
        #if event.num == 5 or event.delta == -120:  # scroll down, smaller
        if round(self.__min_side * self.imscale) < 700: return  # image is less than 30 pixels
        print(round(self.__min_side * self.imscale))
       #     self.imscale /= self.__delta
       #     scale        /= self.__delta
       # if event.num == 4 or event.delta == 120:  # scroll up, bigger
        #i = min(self.canvas.winfo_width(), self.canvas.winfo_height()) >> 1
        #if i < self.imscale: return  # 1 pixel is bigger than the visible area
        self.imscale /= self.__delta
        scale        /= self.__delta
        # Take appropriate image from the pyramid
        k = self.imscale * self.__ratio  # temporary coefficient
        self.__curr_img = min((-1) * int(math.log(k, self.__reduction)), len(self.__pyramid) - 1)
        self.__scale = k * math.pow(self.__reduction, max(0, self.__curr_img))
        #
        self.canvas.scale('all', x, y, scale, scale)  # rescale all objects
        # Redraw some figures before showing image on the screen
        self.redraw_figures()  # method for child classes
        self.__show_image()






     
    def __keystroke(self, event):
        """ Scrolling with the keyboard.
            Independent from the language of the keyboard, CapsLock, <Ctrl>+<key>, etc. """
        if event.state - self.__previous_state == 4:  # means that the Control key is pressed
            pass  # do nothing if Control key is pressed
        else:
            self.__previous_state = event.state  # remember the last keystroke state
            # Up, Down, Left, Right keystrokes
            if event.keycode in [68, 39, 102]:  # scroll right, keys 'd' or 'Right'
                self.__scroll_x('scroll',  1, 'unit', event=event)
            elif event.keycode in [65, 37, 100]:  # scroll left, keys 'a' or 'Left'
                self.__scroll_x('scroll', -1, 'unit', event=event)
            elif event.keycode in [87, 38, 104]:  # scroll up, keys 'w' or 'Up'
                self.__scroll_y('scroll', -1, 'unit', event=event)
            elif event.keycode in [83, 40, 98]:  # scroll down, keys 's' or 'Down'
                self.__scroll_y('scroll',  1, 'unit', event=event)

    def crop(self, bbox):
        """ Crop rectangle from the image and return it """
        if self.__huge:  # image is huge and not totally in RAM
            band = bbox[3] - bbox[1]  # width of the tile band
            self.__tile[1][3] = band  # set the tile height
            self.__tile[2] = self.__offset + self.imwidth * bbox[1] * 3  # set offset of the band
            self.__image.close()
            self.__image = Image.open(self.path)  # reopen / reset image
            self.__image.size = (self.imwidth, band)  # set size of the tile band
            self.__image.tile = [self.__tile]
            return self.__image.crop((bbox[0], 0, bbox[2], band))
        else:  # image is totally in RAM
            return self.__pyramid[0].crop(bbox)

    def destroy(self):
        """ ImageFrame destructor """
        self.__image.close()
        map(lambda i: i.close, self.__pyramid)  # close all pyramid images
        del self.__pyramid[:]  # delete pyramid list
        del self.__pyramid  # delete pyramid variable
        self.canvas.destroy()
        self.__imframe.destroy()
     
 
     
 

class MainWindow(ttk.Frame):
    """ Main window class """
    def __init__(self, mainframe, path):
        """ Initialize the main Frame """
        ttk.Frame.__init__(self, master=mainframe)
        self.master.title('Advanced Zoom v3.0')
        #self.master.geometry('800x450+100+10')  # size of the main window
        self.master.geometry('980x670+10+10')  # size of the main window
        self.master.rowconfigure(0, weight=10)  # make the CanvasImage widget expandable
        self.master.columnconfigure(0, weight=10)
        canvas = CanvasImage(self.master, path)  # create widget
        canvas.grid(row=0, column=0)  # show widget
     
        #def capture():
           #print("hrllo")
           #f=open("x1.txt","w+")
           #f.writelines(str(w.get()))
           #os.system('python3 /home/pi/Desktop/displayimage1.py')
         
         
        #e=tk.Button(self.master,text="Capture",command=capture,height=3,width=10)
        #e.grid(row=1, column=0)
     
        #w = tk.Scale(self.master, from_=0, to=100,orient=HORIZONTAL)
        #w.grid(row=1, column=1)
        #print(w.get())
     
   

filename = 'C:/Users/HP/Desktop/sunflower.jpg'  # place path to your image here
#filename = 'd:/Data/yandex_z18_1-1.tif'  # huge TIFF file 1.4 GB
#filename = 'd:/Data/The_Garden_of_Earthly_Delights_by_Bosch_High_Resolution.jpg'
#filename = 'd:/Data/The_Garden_of_Earthly_Delights_by_Bosch_High_Resolution.tif'
#filename = 'd:/Data/heic1502a.tif'
#filename = 'd:/Data/land_shallow_topo_east.tif'
#filename = 'd:/Data/X1D5_B0002594.3FR'


#image="/home/pi/Andromeda_application/tmp2/amount.png"
#image_circle="/home/pi/Andromeda_application/tmp2/amount_circle.png"
#path=""

 # make sure file exists, else show an error
#if (os.path.isfile(image) and not os.path.isfile(image_circle)):
#   app = MainWindow(tk.Tk(), path="/home/pi/Andromeda_application/tmp2/amount.png")
 
#else:
app = MainWindow(tk.Tk(), path=filename)


app.mainloop()



                                                 

No comments:

Post a Comment